The console outputs graphics in 15-bit color with a maximum palette of 256 colors on screen. Games also support battery-backed RAM for save data. Most games used only 2 megabytes of ROM, with some larger titles using 3 megabytes. The Loopy has 512 kilobytes of system RAM and 192 kilobytes of video RAM, and supports up to 4 megabytes of game cartridge ROM. The front of the box proudly advertises 32-bit RISC CPU, suggesting that Casio thought that marketing the Loopy as an advanced 32-bit system was a key marketing point. The Casio Loopy is powered by a 32 bit RISC SH-1 CPU clocked at 16MHz. As a result, Casio compensated for this by relying heavily on leveraging features of the console not found on competing devices. This made the Loopy competitive with fourth generation consoles, but underpowered compared to other fifth generation consoles. In general, technology in the Casio Loopy was selected to be similar to the Super Famicom, then a market leader. The inner pole is labeled positive, the outer barrel is labeled negative. Made in Taiwan, this power supply takes 100V 50/60Hz 50VA AC in, and outputs 24V 1.0 A DC power to the console. Ĭontentious discussion of the Loopy at the intersection of gaming and feminism emerged during and after the 2010's, with some finding the marketing of the Loopy as quite patronizing, and others hailing the console as a subversion of common narratives of gaming in the 1990's. A similar tactic of appealing to non-traditional gamers by forgoing the latest technology, and focusing on a fun and appealing hardware differentiator would later find much greater success with other consoles, such as the Nintendo Wii. Not only was the Casio Loopy was among the most atypical consoles of the fifth generation, it is one of a select few consoles marketed to appeal to women as a specific demographic. However the main legacy of the Loopy is more concerned with its reception rather than with its performance on the market. Though the Loopy was not a big success, it was a much greater success than Casio's previous console, the PV-1000. Software development ended in November 1996, the final software released in 1997, and console production ended in December 1998. First year production was expected to be 200,000 units, though little is known of actual production or sales numbers. The Casio Loopy was released in Japan in October 1995 at a cost of cost 25,000 yen, and was marketed to women. While in development, the Loopy was not initially intended to appeal to a specific demographic, with the progression to be a female oriented console being somewhat a matter of happenstance. The Loopy followed the ill-fated PV-1000 as Casio's second major attempt to enter the home video game console market. History Development The Casio headquarters in Tokyo in 2006. The text "My Seal Computer" and "SV-100" adorn the printer door. A Casio Loopy with a controller connected.
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